How to Play Backgammon, beginners to expert level strategies.
Want to know how to play backgammon? Backgammon is one of the most popular games in the United States and Europe and is a one-on-one game called Western Sugoroku.
The board has 24 points indicated by triangles, and each player gets 15 pieces in place.
When the game starts, the player advances the number of pieces by rolling the dice, and the player who finally returns all the pieces to the predetermined position of his team wins.
We are going to explain how to play backgammon its rules and much more about this game.
Origin and history of backgammon
Backgammon is one of the oldest board games, said to have been invented in the 5th century BC, dating from the ancient Mesopotamian civilization.
The game is played in different rules and forms depending on the region, but the word Backgammon was first used in 1645, and it is said that it was made by combining Baec = Back and Gamen = Game.
In the 1920s, doubling was invented in the United States, and the choices to double the basic points increased, making the game more interesting.
How to play backgammon
When you start the game and did not know how to play backgammon, start with each piece set in place (6, 8, 13, 24 points).
The player throws two dice alternately and advances the total number of pieces that came out.
Players can choose whether to advance using all the numbers for one piece or assign each outcome to two pieces.
At this time, if the rolls appear, you can advance several frames twice the total of the rolls.
Finally, the player who wins the 1-6 points on his side earlier than his opponent wins.
The number of points you earn when you win depends on the status of your opponent’s piece, if your opponent’s piece is also 1-6 points on the opponent’s side, 1 point, if not, 2 points, all 1-12 of your side If it remains in the points, you can get 3 points. These are called single, gammon and backgammon respectively.
What you need to know to win
The sum that can move the piece depends on the eyes of the dice, that is, the backgammon has many aspects that depend on luck as well as victory, but not everything is a game of luck.
Rules that should be used successfully as backgammon strategies include “block” and “hit”.
You can limit the opponent’s action by using the block with the rule that the opponent’s piece cannot move to the point where two or more of your pieces exist.
In addition, if there is only one opponent’s piece at the point in the hit, it is to start from the beginning by removing that piece by landing your piece there.
Since these delays the opponent’s victory or you are disturbed, you need to move forward strategically.
How to play backgammon with its rules:
Short backgammon is a game for two players on a board consisting of twenty-four narrow triangles called points.
Triangles alternate in color and are combined into four groups of six triangles in each. These groups are called – house, yard, house of the enemy, the court of the enemy.
The house and the yard are separated by a bar that protrudes above the playing field and is called a bar.
It is also a possible arrangement, mirror-symmetrical to the one shown in the figure. The house in it is located on the left, and the yard is respectively on the right.
Points are numbered for each player separately, starting from the house of the player. The farthest point is the 24th point, it is also the first point for the opponent.
Each player has 15 checkers. The initial arrangement of drafts is as follows: each player has two drafts in the twenty-fourth paragraph, five in the thirteenth, three in the eighth and five in the sixth.
Each player has his own pair of dice and special glass, which is used to mix the dice. A cube with the numbers 2, 4, 8, 16, 32, and 64 plotted on its face is used to monitor the current bet of the game.
To start the game, each player rolls one dice. This determines which player goes first and which numbers he uses for his first move.
If both players have the same numbers, they both roll the dice until they have different values.
The player, who has a larger number, moves his checkers in accordance with the numbers on both dice. After the first move, the players alternately roll two dice and complete the moves.
The numbers on each dice indicate how many points, or pips, a player must move his checkers.
Checkers always move in only one direction, from points with large numbers to points with smaller ones. The following rules apply:
- A checker can only move to an open point, that is, to one that is not occupied by two or more checkers of the opposite color.
- The numbers on both bones make separate moves. For example, if a player has 5 and 3, he can go with one checker into three fields, and the other with five, or he can go with one checker immediately into eight (five plus three) fields, but the latter only if an intermediate point (at a distance of three or five fields from the starting point) is also open.
- A player who has a double has played each of the numbers on each of the dice twice. For example, if 6-6 has fallen, then the player must make four moves of six points, and he can move the checkers in any combination as he sees fit.
- The player must use both numbers that he has if they are allowed by the rules (or all four numbers, if he has a double). When you can play only one number, the player must play this number. If each of the numbers individually can be played (but not both together), the player must play a larger number. If the player cannot make a move, then he skips the move. In the event that a double has fallen, if a player cannot use all four numbers, he must play as many moves as possible.
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How to Play Backgammon beat and charge a checker
An item occupied by only one checker is called a blot. If a checker of the opposite color stops at this point, the blot is considered beaten and placed on the bar. At any time when one or more checkers are on the bar, the player’s first duty is to charge the checkers in the opponent’s house. The checker enters the game, moving to the point corresponding to the thrown value of the dice.
For example, if a player has 4 and 6, he can charge the checker in the fourth or sixth points if they are not occupied by two or more enemy checkers.
If both points corresponding to the values of the discarded dice are occupied, the player skips his turn. If a player can enter some of his checkers, but not all, he must charge all the checkers that are possible and then skip the rest of the turn.
After all the checkers are entered from the bar, the unused values of the bones can be used, as usual, by moving the checker that you loaded, or any other checker.
How to throw checkers
When a player has brought all his fifteen pieces into his house, he can start throwing them off the board. The player throws the checker as follows: A pair of dice is thrown, and the checkers that stand on points corresponding to the dropped values are removed from the board. For example, if 6 points have fallen, you can remove the checker from the sixth point.
If there is not a single checker at the point corresponding to the dice, the player is allowed to move the checker from points larger than the drawn number. If a player can make any moves, he is not obliged to throw the checker off the board.
In the stage of throwing drafts, all drafts of the player must be in his house. If a checker is beaten in the process of throwing checkers, the player must bring the checker back to his house before he continues to throw checkers. The one who first removed all the pieces from the board wins the game.
Mars and Cox
At the end of the game, if the losing player has managed to remove at least one checker from the board, he loses as many points as the dice are worth at this point (one point if none of the players spoke before).
However, if the loser did not manage to throw a single checker off the board, he loses the Mars and loses twice the number of points. If, moreover, the loser did not remove a single checker and one or more of his checkers remained at the bar or in the opponent’s house, he loses the coke and loses the triple points.
Some additional rules are widespread in the game.
- Auto-double. If both players get the same number of points in the first move, then the bets are doubled. The cube rotates in two and remains in the middle of the board. Players usually agree in advance on limiting the number of auto-reds at the start of a game. This rule is rarely used when playing for money to give more excitement.
- Beaver. If a player is declared a dave, he can immediately double the bets by declaring a counter-redable beaver, in which case the die remains with that player. The player who first announced the dava has the opportunity to accept this biver or save, as in the case of a simple dava.
- The Jacobi rule. Mars and Coke count as one point if none of the players announced the game during the game. This rule speeds up the game because it eliminates situations where the player does not declare dave, because he seeks to play on Mars.
How to Play Backgammon its matches and more
Typically, a match consists of several parties. The goal of the whole match is to score a certain amount of points (usually play up to 3, 5, or more odd points)
In matches, dava is usually used.
There is one limitation to the previous paragraph. (Crawford Rule). If in this game your opponent scored one point less than necessary to win the match, then you do not have the right to declare dava directly in this game. If you win the game, in the next you can already double the bets.
There is a variant of playing short backgammon moneygame, as the name implies, it is usually played for money. In this embodiment, the number of games is not limited (usually they play until a certain difference in the score or until a certain time).
In moneygame, the Jacobi rule is usually applied – that is, until a cube is shown, Mars and Coke are counted as 1 point. Beaver can also be used in moneygame, if the parties agreed on this before the start of the game.
In tournaments and clubs, sometimes several different options for team backgammon are used. The main options are as follows:
- Pair consultations – Game two on two on one board. The game goes according to the usual rules, but on each side, there are two players who are allowed to consult with each other. As a rule, one of the players rolls the dice all the time, or they change after each game.
- Team tournament – As a rule, each team consists of three players. The game follows the usual rules on three boards. To win, the team needs to win two matches out of three.
- Shvets – Club version of the game of backgammon ‘One against all.
- Both bones must be thrown simultaneously onto the flat surface of the board in the right section. The player must repeat the throw if one or both dice are outside the right section of the board, hit the pieces or do not lie horizontally.
- A move is considered to have been made when the player has taken his dice. If the move turned out to be incomplete or contrary to the rules, the opponent has the opportunity to accept the move in the form in which it is made or require the player to make the correct move. A move is considered to be done as it is if the opponent rolls his dice or begins his move by declaring a dave.
- If a player rolls the dice before his opponent has completed his turn (that is, he has not yet taken his dice), the role of the player does not count. This rule is usually not used if the move was forced or when further contact between the checkers of opposite sides is impossible.
So, it’s all about how to play backgammon for beginners as well as experts. If you have any queries about this game please don’t hesitate to share with us in comments.